Runaway Spiel

Runaway Spiel Top-Themen

Runaway: A Road Adventure ist ein klassisches Adventure des spanischen Entwicklerstudios Péndulo Studios aus dem Jahr Die Fortsetzung Runaway 2 – The Dream of the Turtle erschien Ende , Teil 3 mit dem Titel Runaway: A Twist of Fate. Runaway: A Road Adventure ist ein klassisches Adventure des spanischen Das Spiel besitzt zweidimensionale Hintergrundgrafiken und dreidimensionale mit. Runaway: A Road Adventure - Kostenloser Versand ab 29€. Jetzt bei jckurdali.co bestellen! Runaway- A Road Adventure Was würden Sie tun, wenn Ihr Leben von einer mysteriösen aber bildhübschen Fremden auf den Kopf gestellt wird? Wenn heute auf. Diese Spiele gehören dem Genre Adventure an und wurden erstmalig am ​ veröjckurdali.co aktuellste Spiel ist Runaway - A Road Adventure und.

Runaway Spiel

Ist dieses Spiel relevant für Sie? Pakete, die dieses Spiel enthalten Enthält 5 Artikel: Runaway, A Road Adventure, Runaway, The Dream of The Turtle. Runaway: A Road Adventure: Sie finden hier News, Test, Tipps, Specials, Bilder, Videos und Downloads zu Runaway: A Road Adventure. Diese Spiele gehören dem Genre Adventure an und wurden erstmalig am ​ veröjckurdali.co aktuellste Spiel ist Runaway - A Road Adventure und.

They agree to help Brian save Gina if he helps them escape the desert. Aided by the drag queens, Brian tricks Gustav and Feodor into leaving their cabin, which allows him to enter and rescue Gina.

One of the drag queens, revealed to be ex-military, hijacks the gangsters' helicopter as an escape vehicle for the group.

The drag queens fly Brian and Gina to Arizona 's Hopi region before departing. As Brian and Gina search for clues about the crucifix, Gina falls and appears to die in a hole near an abandoned mine shaft.

Brian is distraught and nearly quits the mission until a mysterious Hopi man appears. Claiming to be the last Hopi chieftain, the man reveals to Brian that the crucifix is a key that opens a sacred, secret Hopi crypt, which lies near a Hopi village beyond the abandoned mine.

As the mine is blocked by large boulder and Brian lacks supplies, he is forced to explore the surrounding area. He soon meets Sushi Douglas, a computer hacker ; and Oscar, a strong man with a troubled past, who now works for the local folk healer Mama Dorita.

Oscar helps Brian remove the boulder at the mine's entrance, and Brian travels through it to reach the abandoned Hopi village.

There, he finds Gina alive, although her leg is broken. Brian proceeds to unlock the sacred Hopi crypt and, inside, to once again encounter the Hopi man, who gives him a human finger preserved in a jar of formaldehyde.

The man tells Brian that the jar had been placed there sacrilegiously by a now-dead Hopi descendant. Brian serves as a medium and is possessed.

The spirit refuses to reveal its location. Brian is hurt by these revelations but decides to help.

He learns with Sushi's assistance that Johnny had used his own sister, a nun , to store the money in a bank accessible only via fingerprint scanner.

Johnny had then murdered her and preserved her finger as a key. Although Gustav and Feodor soon close in on Brian and Gina's location, Oscar successfully detains the gangsters.

Sushi frames Gustav and Feodor via a phone call with the Sandrettis' don , who is led to believe that his men had stolen Johnny's money for themselves and killed Gina and Brian.

Afterward, the gangsters are murdered by the Sandretti family, while Brian and Gina successfully withdraw the money from the bank.

Brian initially resolves to return to school, leaving Gina and the money behind, but he changes his mind at the last minute and runs away with her to the tropics.

Following Pendulo Studios ' release of Hollywood Monsters in December , [10] the developer started to create a sequel to the game.

At a meeting to assess the sequel, one of Pendulo's leads suggested a change in direction because of a thriller film he had recently seen, and the core concept for Runaway was born.

Latiegui's recent trip to New Mexico and Arizona influenced the team: he had taken several hundred photographs, which guided Runaway ' s color palette and served as the basis for many in-game locations.

According to Latiegui, Runaway ' s story was intended to be "more adult" and "less zany" than that of Hollywood Monsters.

Her design was particularly inspired by actresses Natalia Estrada and Jennifer Connelly. Latiegui explained that the team's goal was to make Gina "really sexy" and "especially exuberant"; her character design proved to be a greater challenge than Brian's, [15] and she underwent several redesigns before her model sheet was finalized.

In , Latiegui cited films as a greater inspiration than competing adventure games for Runaway. He compensated by including allusions to The Apartment , The Quiet Man and the work of Woody Allen —particularly Manhattan Murder Mystery , which supplied the conceit for the game's ending.

Runaway was Pendulo's largest project to date, [24] and Gerard Masnou wrote that it "was the most ambitious graphic adventure ever developed in Spain" at the time.

Spain's education system lacked courses for game development, and the country's existing industry professionals often migrated to foreign companies for better working conditions and pay.

As a result, most of Pendulo's staff on Runaway consisted of autodidacts who learned in part on the job.

Pascual compared the band's resultant work for Runaway to the output of The Cranberries. The animators struggled to keep their art on-model.

Latiegui said in , "When I see those drawings I still laugh because they are very curious". As a result, the team deemed Runaway ' s 2D graphics unworkable.

Hoping to find a solution, Pendulo began to experiment with modeling the characters in polygonal 3D.

The company also used artists Adam Hughes and Richard Corben as reference points. The contractors responsible for the 2D visuals were subsequently let go; instead, Pendulo staffed up with a new group of full-time artists.

Runaway ' s visual overhaul resulted in major delays. As Runaway ' s production progressed through , Dinamic fell into financial turmoil.

Dinamic owed a significant debt of 1. He noted that the last months of the game's development were difficult, and he complained that Dinamic "did not provide the necessary funds for a sufficient number of people" to complete the project.

Dinamic Multimedia published Runaway in Spain on July 6, None of Pendulo's earlier titles had achieved international success, [66] and Masnou called it a rarity for any Spanish adventure game, [67] but the team felt that Runaway might break the trend.

Latiegui remarked after Dinamic's closure that, unless a deal to repurchase the game's rights emerged "very quickly", Pendulo could follow its publisher into bankruptcy.

Latiegui later called the period an extreme challenge, and the company had to lay off the majority of its staff to make payroll.

Pendulo Studios finally secured the rights to Runaway in July DTP Entertainment supported Runaway in Germany with a heavy marketing campaign that characterized the game as "the return of the classic adventure", according to the publisher's Chris Kellner.

Runaway ' s worldwide spread continued throughout the early part of While securing these international deals, Pendulo worked in late and early on a remastered Spanish version of Runaway , this time published by FX Interactive.

While the remaster was initially exclusive to El Mundo ' s MVM collection, [] FX Interactive chose to reissue it as part of the publisher's "Premium" budget line in mid Evan Dickens of Adventure Gamers wrote that "the game stubbornly refused to find its way to an English translation".

By January , Runaway had become an international commercial hit. He added that it had not "done badly at all" in the United States by February , [5] where its lifetime sales at brick-and-mortar retailers reached 12, units by the end of the month.

Of these sales, France accounted for , units. Pascual called Runaway "excellent", arguing that it recaptured the spirit of LucasArts-style adventure games and disproved the prevailing wisdom that traditional adventure games were dying.

Pascual found the puzzles in Runaway to be well-balanced and "perfectly logical". In his view, it was among Runaway ' s primary downsides, alongside a general lack of innovation.

Breaking with the others, he found the script middling and lambasted the game design as "execrable": for him, the puzzles amounted to "boring stupidity" with numerous illogical leaps.

According to the magazine, the graphics and story were widely lauded by the public, although the game was criticized for its brevity.

The three similarly enjoyed the game's puzzle design, [] [] [] despite Bergmann's dislike for its "frustrating" pixel hunts and Valtin's criticism that certain puzzles require "guessing".

Runaway met with a "love-it-or-hate-it reaction upon its English release", according to Jack Allin of Adventure Gamers. Declaring Runaway "a who's-who of point-and-click adventure-game pitfalls", Osborn denounced its use of stereotypes such as "a Japanese caricature right out of a WWII -era Bugs Bunny cartoon".

However, with Shoemaker, she disliked the unevenness of the puzzles and voice acting. While Pendulo Studios stopped creating games after Dinamic Multimedia's closure, [20] [] Rafael Latiegui said in early that the developer could recover if Runaway sold well enough.

He noted that Pendulo "never stopped having development ideas so Runaway ' s popularity, during a period of decline for traditional adventure games, [66] [] [] became evidence in the game industry that the genre could still succeed.

Jack Allin of Adventure Gamers wrote in that Runaway "was cited as one of the games that helped catapult the genre back into an era of relative prominence.

Pendulo Studios began to plan a sequel to Runaway soon after the first game's international launch. Rafael Latiegui later said that the team "wanted to immediately get [into] a video game" after spending a year away, and that a sequel was the "quickest way" because of the groundwork already laid.

Its poor reception led the team to take feedback into greater consideration for future titles, Monchan said, which influenced the design of the next Runaway entry.

A third Runaway game had been considered during Runaway 2 ' s creation, [] and Pendulo unofficially confirmed that it was under development in November The three Runaway games totaled 1.

Latiegui explained in , "After almost a decade with the saga, we needed a break. From Wikipedia, the free encyclopedia.

July 6, Runaway began development with fully 2D graphics. After Pendulo Studios encountered major problems with the animation, the company reworked the game with pre-rendered 3D models.

October Tri Synergy. Adventure Gamers. Archived from the original on February 3, Archived from the original on November 16, The Inventory.

Just Adventure. February Archived from the original on November 15, Retrieved October 3, MeriStation in Spanish. Archived from the original on January 29, Hardcore Gaming Archived from the original on February 7, Archived from the original on June 11, Dinamic Multimedia.

Archived from the original on June 29, Adventure-Treff in German. Archived from the original on April 1, GameSpot Spain in Spanish.

Archived from the original on July 15, MarcaPlayer in Spanish. Archived from the original on March 5, HobbyConsolas in Spanish.

Archived from the original on January 7, Making Of in French. Game One , Focus Home Interactive.

Retrieved June 17, Archived from the original on September 6, GameLive PC in Spanish 8 : 24—28, 30— Adventure Classic Gaming.

Archived from the original on May 13, Archived from the original on June 7, Archived from the original on February 4, BonusWeb in Czech.

Archived from the original on September 13, Focus Home Interactive. Archived from the original on August 11, Brian sucht das Heiligtum auf, wo ihm Wupuchim ein Glas mit einem abgeschnittenen Menschenfinger gibt.

Brian will mit Ginas Vater sprechen und dient als Medium, sodass der Tote durch ihn sprechen kann.

Anstatt ihren Vater zu rufen, redet Gina jedoch mit einem gewissen Johnny. Dann eröffnet sie Brian, dass sie ihn angelogen hat.

Sie traf an dem Abend im Nachtclub nicht ihren Vater, sondern den Indianer Johnny, der falsche Geschäfte mit den Sandrettis schloss und sie um eine beachtliche Geldmenge betrog.

Johnny gab ihr das Kruzifix und wurde dann von den Mafiosi getötet, wovon Gina Zeuge wurde.

Gina will demnach das Geheimnis lüften, um an Johnnys Millionen heranzukommen, bevor die Killer sie finden, um sich ein neues Leben in Sicherheit zu machen.

Brian sucht ihn auf, muss jedoch vor den Killern flüchten, die in diesem Moment auftauchen. Ein Bewohner der Western-Stadt nimmt die beiden gefangen und wirft sie ins Gefängnis.

Durch mehrere Tricksereien, bei denen Brian mehr als einmal die Hilfe von der Computer-Hackerin Sushi bekommt, schafft Brian es, die beiden Killer bei ihrem Boss anzuschwärzen und Johnnys Geld zu finden.

Die Killer werden für Verräter gehalten und, nachdem sie freigelassen wurden, von ihren Vorgesetzten erschossen. Runaway ist ein Point-and-Click -Adventure.

Aus Sprites zusammengesetzte Figuren agieren vor handgezeichneten, teilanimierten Kulissen. Mit der Maus kann der Spieler seine Spielfigur durch die Örtlichkeiten bewegen und mit den Maustasten Aktionen einleiten, die den Spielcharakter mit seiner Umwelt interagieren lassen.

Mit fortschreitendem Handlungsverlauf werden weitere Orte freigeschaltet. Popular user-defined tags for this product:. Sign in or Open in Steam.

Download Demo. Publisher: Focus Home Interactive. Share Embed. Add to Cart. Package info. About This Game Travel to the four corners of the world with Brian and Gina in a crazy story packed full of surprises.

With loveable characters, rib-cracking humour, brain-tickling puzzles and stunning graphics, Runaway, The Dream of the Turtle is a glorious sight to behold.

Runaway, The Dream of the Turtle is an adventure game that is a pure pleasure to play. A beautifully produced adventure game, with rich scenarios, ever-present humour and captivating puzzles.

Hundreds of places to explore throughout the world. Over an hour of superb animated sequences bring to life the intrigue, plot twists and many comic moments.

High quality sound featuring cinema quality dubbing, as well an original and hugely inspirational soundtrack with both vocal and instrumental tracks.

See all. Customer reviews. Overall Reviews:. Recent Reviews:. Review Type. Date Range.

24BETTLE Warum wird PayPal das Wer Wird MillionГ¤r Gewinnstufen einfach dazu ermutigen, zu spielen MГglichkeiten sowohl fГr Einzahlungen als Kundenklientel aufzutreiben.

Runaway Spiel Gratis Spiele Downloaden FГјr Handy
Runaway Spiel Lapalingo Konto Löschen
BESTE SPIELOTHEK IN GROSSACHSEN FINDEN 327
Runaway Spiel Getränkemarkt Wolfsburg
Beste Spielothek in Escherndorf finden Spiele Fenix Play Deluxe - Video Slots Online
BESTE SPIELOTHEK IN MARKGRцNINGEN FINDEN 233
Runaway, A Road Adventure. New York, Ohne zu wissen warum, wird Brian, ein Student, der kurz vor dem College-Abschluss steht. Ist dieses Spiel relevant für Sie? Pakete, die dieses Spiel enthalten Enthält 5 Artikel: Runaway, A Road Adventure, Runaway, The Dream of The Turtle. Runaway: A Road Adventure: Sie finden hier News, Test, Tipps, Specials, Bilder, Videos und Downloads zu Runaway: A Road Adventure. Lade Runaway: A Road Adventure und genieße die App auf deinem iPhone, Als Fan der Trilogie und Spieler auf PC-Basis isses schon enttäuschend das hier​. Schöne Frauen, fiese Mafiosi und knackige Rätsel: Runaway feiert die Statt Spieler mit einer Abfolge einzelner Rätsel zu langweilen. Brian kann aus dem Schuppen fliehen und findet sich plötzlich in einer riesigen Wüstenlandschaft wieder, in welcher er drei Transvestiten trifft, die mit ihrem Tourbus auf der Strecke geblieben sind. Verschenken per Steam Die Steam Community. Ein Blick ins Inventar hilft Ihnen bei den meisten Rätseln weiter. Werbefreiheit auf GameStar. Benutzer melden. Dtp entertainment. Melden Sie sich an, um zu https://jckurdali.co/karamba-online-casino/beste-spielothek-in-schwarza-finden.php, warum Sie dies mögen könnten, basierend auf Ihren Spielen, Freunden und Kuratoren, denen Sie folgen. Bitte beachte unsere Richtlinien zum Erstellen von Kommentaren. Der Plan gelingt und die Transvestiten fliegen Gina und Brian bis zu link Schlucht, wo sie hoffen, das Hopi-Dorf zu finden, um das Geheimnis um das Kruzifix Virtuelle Kreditkarte Paypal Erstellen lüften. Source from the original on July 17, By JanuaryRunaway had become an international commercial hit. Archived from the original on June 23, November 29, Adventure Gamers. Archived from the original on March 28, Während seiner verzweifelten Flucht in Begleitung einer mysteriösen Stripperin begegnet er einer Vielzahl ungewöhnlicher Figuren. Folge: Statt seine Doktorarbeit zu schreiben, bastelt Ginas unfreiwilliger Reisebegleiter fortan aus Schwarzpulver und Kosmetikartikeln Maschinengewehrmunition und hilft einem durchgeknallten Typ bei einer Kontaktaufnahme der dritten Art. Kompatibilität Erfordert iOS 8. Unterhaltsame Rätsel, skurrile Figuren und filmreife Handlung: Runaway belebt eindrucksvoll das totgesagte Genre der klassischen Adventures. Das hätte drin sein müssen. Hauptseite Themenportale Zufälliger Artikel. Bewertungen und Rezensionen Alle Basic Instinc. Dann eröffnet sie Brian, dass sie ihn angelogen hat. Runaway: A Twist of Fate Part1. Ein Beispiel: Der benötigte Gegenstand click in einem Schrank, der sich nur mit Spracherkennung öffnen lässt. Runaway: A Road Adventure. Pendulo Adventure Pack. Brian hilft ihm dabei und sieht zu, wie Joshua von den "Trantorianern" ins Weltall geholt wird. Dieser Https://jckurdali.co/karamba-online-casino/3000-nok-in-euro.php sucht mit merkwürdigen Maschinen eine Begegnung read article dritten Art. Kategorie Spiele. Blackwell 1: Legacy.

Pirates, spies, surfers, soldiers, and even aliens get in on the act - all combining to create a wonderfully rewarding experience to savour and remember forever!

All Reviews:. Pendulo Studios. Focus Home Interactive. Popular user-defined tags for this product:. Sign in or Open in Steam. Download Demo.

Publisher: Focus Home Interactive. Share Embed. Add to Cart. Package info. About This Game Travel to the four corners of the world with Brian and Gina in a crazy story packed full of surprises.

With loveable characters, rib-cracking humour, brain-tickling puzzles and stunning graphics, Runaway, The Dream of the Turtle is a glorious sight to behold.

Runaway, The Dream of the Turtle is an adventure game that is a pure pleasure to play. A beautifully produced adventure game, with rich scenarios, ever-present humour and captivating puzzles.

Hundreds of places to explore throughout the world. Over an hour of superb animated sequences bring to life the intrigue, plot twists and many comic moments.

High quality sound featuring cinema quality dubbing, as well an original and hugely inspirational soundtrack with both vocal and instrumental tracks.

See all. Customer reviews. The thugs had unintentionally killed him, causing Gina to reveal her presence and be chased into the street; Brian had unwittingly saved her life by hitting her.

Gina finishes her story and succumbs to sedatives administered by the hospital staff. Intrigued, Brian decides to help her evade the Mafia, and he outwits a Sandretti hitman who arrives to murder her.

After Brian starts a fire in Gina's room, the two flee to a museum in Chicago, where Brian believes that his archaeologist friend Clive can tell them more about the crucifix.

As they arrive, a Mafia informant outside the museum alerts Gustav and Feodor. Clive listens to Brian and Gina's story with concern, and Brian gets Dr.

Susan Olivaw, a restorer , to prepare the crucifix for identification. He ultimately uses the museum's database to determine that the object is of Hopi origin.

Clive then calls Brian out of the database room with a warning that Gina is in danger. As he exits, Brian is knocked out by Gustav and Feodor, who had offered to let Clive live in exchange for Gina and Brian.

Nevertheless, Gustav and Feodor kill Clive and leave with the two captives, whom they transport to a remote cabin in the desert.

Brian is interrogated and beaten unconscious, and awakens to find himself alone, as the gangsters have taken Gina to a separate room for questioning.

Managing to escape, Brian stumbles upon three drag queens who were abandoned in a broken-down tour bus by their manager.

They agree to help Brian save Gina if he helps them escape the desert. Aided by the drag queens, Brian tricks Gustav and Feodor into leaving their cabin, which allows him to enter and rescue Gina.

One of the drag queens, revealed to be ex-military, hijacks the gangsters' helicopter as an escape vehicle for the group.

The drag queens fly Brian and Gina to Arizona 's Hopi region before departing. As Brian and Gina search for clues about the crucifix, Gina falls and appears to die in a hole near an abandoned mine shaft.

Brian is distraught and nearly quits the mission until a mysterious Hopi man appears. Claiming to be the last Hopi chieftain, the man reveals to Brian that the crucifix is a key that opens a sacred, secret Hopi crypt, which lies near a Hopi village beyond the abandoned mine.

As the mine is blocked by large boulder and Brian lacks supplies, he is forced to explore the surrounding area. He soon meets Sushi Douglas, a computer hacker ; and Oscar, a strong man with a troubled past, who now works for the local folk healer Mama Dorita.

Oscar helps Brian remove the boulder at the mine's entrance, and Brian travels through it to reach the abandoned Hopi village.

There, he finds Gina alive, although her leg is broken. Brian proceeds to unlock the sacred Hopi crypt and, inside, to once again encounter the Hopi man, who gives him a human finger preserved in a jar of formaldehyde.

The man tells Brian that the jar had been placed there sacrilegiously by a now-dead Hopi descendant. Brian serves as a medium and is possessed.

The spirit refuses to reveal its location. Brian is hurt by these revelations but decides to help. He learns with Sushi's assistance that Johnny had used his own sister, a nun , to store the money in a bank accessible only via fingerprint scanner.

Johnny had then murdered her and preserved her finger as a key. Although Gustav and Feodor soon close in on Brian and Gina's location, Oscar successfully detains the gangsters.

Sushi frames Gustav and Feodor via a phone call with the Sandrettis' don , who is led to believe that his men had stolen Johnny's money for themselves and killed Gina and Brian.

Afterward, the gangsters are murdered by the Sandretti family, while Brian and Gina successfully withdraw the money from the bank.

Brian initially resolves to return to school, leaving Gina and the money behind, but he changes his mind at the last minute and runs away with her to the tropics.

Following Pendulo Studios ' release of Hollywood Monsters in December , [10] the developer started to create a sequel to the game. At a meeting to assess the sequel, one of Pendulo's leads suggested a change in direction because of a thriller film he had recently seen, and the core concept for Runaway was born.

Latiegui's recent trip to New Mexico and Arizona influenced the team: he had taken several hundred photographs, which guided Runaway ' s color palette and served as the basis for many in-game locations.

According to Latiegui, Runaway ' s story was intended to be "more adult" and "less zany" than that of Hollywood Monsters. Her design was particularly inspired by actresses Natalia Estrada and Jennifer Connelly.

Latiegui explained that the team's goal was to make Gina "really sexy" and "especially exuberant"; her character design proved to be a greater challenge than Brian's, [15] and she underwent several redesigns before her model sheet was finalized.

In , Latiegui cited films as a greater inspiration than competing adventure games for Runaway. He compensated by including allusions to The Apartment , The Quiet Man and the work of Woody Allen —particularly Manhattan Murder Mystery , which supplied the conceit for the game's ending.

Runaway was Pendulo's largest project to date, [24] and Gerard Masnou wrote that it "was the most ambitious graphic adventure ever developed in Spain" at the time.

Spain's education system lacked courses for game development, and the country's existing industry professionals often migrated to foreign companies for better working conditions and pay.

As a result, most of Pendulo's staff on Runaway consisted of autodidacts who learned in part on the job.

Pascual compared the band's resultant work for Runaway to the output of The Cranberries. The animators struggled to keep their art on-model.

Latiegui said in , "When I see those drawings I still laugh because they are very curious". As a result, the team deemed Runaway ' s 2D graphics unworkable.

Hoping to find a solution, Pendulo began to experiment with modeling the characters in polygonal 3D. The company also used artists Adam Hughes and Richard Corben as reference points.

The contractors responsible for the 2D visuals were subsequently let go; instead, Pendulo staffed up with a new group of full-time artists.

Runaway ' s visual overhaul resulted in major delays. As Runaway ' s production progressed through , Dinamic fell into financial turmoil.

Dinamic owed a significant debt of 1. He noted that the last months of the game's development were difficult, and he complained that Dinamic "did not provide the necessary funds for a sufficient number of people" to complete the project.

Dinamic Multimedia published Runaway in Spain on July 6, None of Pendulo's earlier titles had achieved international success, [66] and Masnou called it a rarity for any Spanish adventure game, [67] but the team felt that Runaway might break the trend.

Latiegui remarked after Dinamic's closure that, unless a deal to repurchase the game's rights emerged "very quickly", Pendulo could follow its publisher into bankruptcy.

Latiegui later called the period an extreme challenge, and the company had to lay off the majority of its staff to make payroll.

Pendulo Studios finally secured the rights to Runaway in July DTP Entertainment supported Runaway in Germany with a heavy marketing campaign that characterized the game as "the return of the classic adventure", according to the publisher's Chris Kellner.

Runaway ' s worldwide spread continued throughout the early part of While securing these international deals, Pendulo worked in late and early on a remastered Spanish version of Runaway , this time published by FX Interactive.

While the remaster was initially exclusive to El Mundo ' s MVM collection, [] FX Interactive chose to reissue it as part of the publisher's "Premium" budget line in mid Evan Dickens of Adventure Gamers wrote that "the game stubbornly refused to find its way to an English translation".

By January , Runaway had become an international commercial hit. He added that it had not "done badly at all" in the United States by February , [5] where its lifetime sales at brick-and-mortar retailers reached 12, units by the end of the month.

Of these sales, France accounted for , units. Pascual called Runaway "excellent", arguing that it recaptured the spirit of LucasArts-style adventure games and disproved the prevailing wisdom that traditional adventure games were dying.

Pascual found the puzzles in Runaway to be well-balanced and "perfectly logical". In his view, it was among Runaway ' s primary downsides, alongside a general lack of innovation.

Breaking with the others, he found the script middling and lambasted the game design as "execrable": for him, the puzzles amounted to "boring stupidity" with numerous illogical leaps.

According to the magazine, the graphics and story were widely lauded by the public, although the game was criticized for its brevity.

The three similarly enjoyed the game's puzzle design, [] [] [] despite Bergmann's dislike for its "frustrating" pixel hunts and Valtin's criticism that certain puzzles require "guessing".

Runaway met with a "love-it-or-hate-it reaction upon its English release", according to Jack Allin of Adventure Gamers.

Declaring Runaway "a who's-who of point-and-click adventure-game pitfalls", Osborn denounced its use of stereotypes such as "a Japanese caricature right out of a WWII -era Bugs Bunny cartoon".

However, with Shoemaker, she disliked the unevenness of the puzzles and voice acting. While Pendulo Studios stopped creating games after Dinamic Multimedia's closure, [20] [] Rafael Latiegui said in early that the developer could recover if Runaway sold well enough.

He noted that Pendulo "never stopped having development ideas so Runaway ' s popularity, during a period of decline for traditional adventure games, [66] [] [] became evidence in the game industry that the genre could still succeed.

Jack Allin of Adventure Gamers wrote in that Runaway "was cited as one of the games that helped catapult the genre back into an era of relative prominence.

Pendulo Studios began to plan a sequel to Runaway soon after the first game's international launch. Rafael Latiegui later said that the team "wanted to immediately get [into] a video game" after spending a year away, and that a sequel was the "quickest way" because of the groundwork already laid.

Its poor reception led the team to take feedback into greater consideration for future titles, Monchan said, which influenced the design of the next Runaway entry.

A third Runaway game had been considered during Runaway 2 ' s creation, [] and Pendulo unofficially confirmed that it was under development in November The three Runaway games totaled 1.

Latiegui explained in , "After almost a decade with the saga, we needed a break. From Wikipedia, the free encyclopedia. July 6, Runaway began development with fully 2D graphics.

After Pendulo Studios encountered major problems with the animation, the company reworked the game with pre-rendered 3D models.

October Tri Synergy. Adventure Gamers. Archived from the original on February 3, Archived from the original on November 16, The Inventory.

Just Adventure. February Archived from the original on November 15, Retrieved October 3, MeriStation in Spanish. Archived from the original on January 29, Hardcore Gaming Archived from the original on February 7, Archived from the original on June 11, Dinamic Multimedia.

Archived from the original on June 29, Adventure-Treff in German. Archived from the original on April 1, GameSpot Spain in Spanish.

Archived from the original on July 15, MarcaPlayer in Spanish. Archived from the original on March 5, HobbyConsolas in Spanish.

Archived from the original on January 7, Runaway erhielt eher positive Bewertungen. Metacritic aggregiert 19 Rezensionen zu einem Mittelwert von Runaway: A Road Adventure.

Namensräume Artikel Diskussion. Ansichten Lesen Bearbeiten Quelltext bearbeiten Versionsgeschichte. Hauptseite Themenportale Zufälliger Artikel.

Logo von Runaway: A Road Adventure. Dtp entertainment. Leitende Entwickler. Erstveröffent- lichung.

Spanien 6. Juli Deutschland November Italien Mai Vereinigte Staaten August Polen Oktober

Runaway Spiel

Runaway Spiel Video

PC Longplay [605] Runaway 2: The Dream Of The Turtle

Runaway Spiel - Screenshots

Anzeigen: Übersicht Am hilfreichsten Neu Lustig. Steam installieren. Bitte logge dich ein , um diese Funktion nutzen zu können. The Slaughter: Act One. Nur angemeldete Benutzer können kommentieren und bewerten. Kein Problem, wir haben ja ein Diktiergerät im Inventar und nehmen die nötige Stimme auf. Top Kommentare.

0 comments

Hinterlasse eine Antwort

Deine E-Mail-Adresse wird nicht veröffentlicht. Erforderliche Felder sind markiert *